One of the aspects of producing this series that I particularly enjoy is imagining and designing the environments--the "sets", if you will--in which the action takes place. Envisioning what the lobby of a motel or the interior of a mall or a church knave (coming in a future episode) might look like when translated into 8-bit graphics can be challenging, especially when I have to also design the layout to accommodate the action that will be taking place there:
- Where, exactly, will major scenes take place?
- Is there room is this area for the fight scene I wrote?
- Have I placed the items that Jacob will encounter in the right chronological places?
Additionally, I have to consider what will be shown on the screen and how I want it to be revealed, how to create a visually interesting design within my color restrictions, how to keep them varied, and how to make sure that there are the kinds of obstacles, secretes, and challenges you would expect to see in an actual game.
So, I thought, for the fun of it, I would share a few of the environments that have already been featured in the series so you can get an overall view of each background in its entirety, as well as zoom in for a more detailed look.



