Coming in Summer 2015, UNDEAD CITY will be an animated web series with the visual style of an 8-bit, NES-era video game. UNDEAD CITY will be set five years after the entire world was mysteriously afflicted by corpses returning from the dead and a dramatic rise in global temperatures. In this parched world devoid of most plant life, the living are forced to do whatever they can to survive among cannibalistic zombies with insatiable appetites. There are those who are on a mission to travel northward (the Northites) following rumors that the northern-most latitudes are still relatively cool and undead-free. Others see these rumors as fairy tales and choose, instead, to survive day-to-day either by living a nomadic existence or forming and defending communities who pool resources and labor. The story follows Jacob, a loner young man who counts himself among the Northites. His travels have brought Jacob to the town of Ennead City (or "Undead City" as the surviving locals have come to call it), where he plans to sleep one night, maybe forage for food and supplies in the morning, and then be on his way. Fate, it would seem, has other plans, as Jacob finds all exit routes blocked or destroyed, trapping him in a town infested with hungry zombies, populated by distrustful survivors, and dangerously low on water. In his mission to find a way to escape UNDEAD CITY, Jacob finds himself fighting through zombie hordes, ensnared in the sordid affairs of the living citizens, and unraveling clues that may finally answer the question, "What caused all of this?"
Right now, I am in pre-production and will be working on the animation sporadically here and there when I can over the next few months. I am currently aiming to premier the series in May, releasing the the first 10-episode sequence in weekly (or as close to weekly as I can manage) 3-to-5-minute installments. In the meantime, I'll post news, images, etc, so that you can get a least a glimpse of the process leading up to the release. Below are a few concept images to give you a feel for the tone and design of the series. Many of the characters and environments have been adapted from sprites in existing 8- and 16-bit games, in an attempt to inject a bit of the familiar into the visuals.
Please join me beginning in May.