Saturday, August 15, 2015

Environments

One of the aspects of producing this series that I particularly enjoy is imagining and designing the environments--the "sets", if you will--in which the action takes place.  Envisioning what the lobby of a motel or the interior of a mall or a church knave (coming in a future episode) might look like when translated into 8-bit graphics can be challenging, especially when I have to also design the layout to accommodate the action that will be taking place there:
  • Where, exactly, will major scenes take place?
  • Is there room is this area for the fight scene I wrote?
  • Have I placed the items that Jacob will encounter in the right chronological places?
Additionally, I have to consider what will be shown on the screen and how I want it to be revealed, how to create a visually interesting design within my color restrictions, how to keep them varied, and how to make sure that there are the kinds of obstacles, secretes, and challenges you would expect to see in an actual game.

So, I thought, for the fun of it, I would share a few of the environments that have already been featured in the series so you can get an overall view of each background in its entirety, as well as zoom in for a more detailed look.




Slowing Down

Dear Watchers,

If anyone doesn't know, let me explain that I am a college professor.  On August 17, we begin a new school year.  This means I will have much less time for animating the series.  However, I do plan to continue, just at a slower pace.  Episodes will be more infrequent, but I will aim to have at one episode a month.  If this becomes too ambitious of a schedule, When I have time off from work (Christmas, summer, fall & spring breaks), the pace will pick up again.  I have a lot of ideas for the series and haven't lost my excitement for the project.  In the meantime, between episodes, I will be posting content that is less time-consuming (behind-the-scenes stuff, commentaries, etc.) in order to make sure there is something here for you to enjoy.

Thank you for your patience,
Jason